Skip to content

Rendering & Lighting

Overview

(Nanite, Lumen (GI + reflections), Virtual Shadow Maps, CSM, Distance Field shadows / DFAO, Baked / Lightmass, Substrate / materials, translucency & overdraw, reflections, sky & atmosphere)

The options at a glance

How to choose

What combines well

Recommendations

(reference pages link in here as they are created)